Spell
FieldGeneraider Boss Stage
Archetype:
Generaider
View:
4175
Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.
Generaider Boss Stage — Power Evaluation
Final Score: 61 ± 8 · Confidence: Medium
- Intrinsic: 56.4 · Deck: 63.6 · Meta: provisional
- Primary role: Combo enabler · Secondary: Extender
Why it scores here
Generaider Boss Stage scores on reliability and board conversion, not on its own stats. It is in all 400 sampled decks (99.8% co-occurrence with the Generaider bosses) and appears in every recorded combo, whose boards average a power index of 88.4. Its effects are conditional on opponent actions and the tokens are destroyed in the End Phase, so it converts into a temporary board rather than a lasting end-board, and it offers no interaction of its own. The score is held back by the empty combo role breakdown and the absence of usage statistics, which keep confidence at Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Spell card that rides in every sampled deck (400/400 decks, 2.18 average copies) but has no searcher or as_searched evidence; access is by draw only (observed). |
| Combo & Conversion | 78 | Present in 5/5 recorded combos with average power index 88.4 and boards of 4 end monsters with 1 boss and net card advantage 5, though the card's own role tags are all zero (observed). |
| Resource Economy | 65 | Text gives a free Special Summon of one Generaider from the Deck on an opponent add-to-hand event, once per turn, with no cost (verified); net advantage is only indirectly observed (inferred). |
| Effect & Interaction | 10 | Neither effect negates, removes or hinders the opponent; the token effect is board filler (verified). |
| Material Utility | 10 | As a Spell Card its own body is not material; the Level 4 Fairy LIGHT tokens are generic bodies but are destroyed in the End Phase (verified). |
| Resilience & Flexibility | 40 | Field spell with a multi-turn presence, but both effects depend on opponent actions and the card has no redundancy (inferred). |
| Deck-Building Efficiency | 80 | One-copy-slot field spell with no garnet or brick, but its effects only work with Generaider monsters, a mild archetype lock (verified). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Extender. Intrinsic ≈ 56.4, Deck ≈ 63.6, Meta = provisional. Modifiers: Archetype-locked effects (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Present in every sampled Generaider deck and in every recorded combo
- Free one-card-to-board conversion from the opponent's deck-to-hand events
- Clean deck slot with no garnet or brick cost
Weaknesses
- Effects depend on opponent actions (add-to-hand from Deck, or Generaider summons during the opponent's turn)
- Tokens are destroyed in the End Phase, so the board does not last
- No interaction or negation; a single spell that can be removed or negated
Counters / choke points
- Generic removal or field-spell destruction
- Negation of the triggering effect, which stops the Deck summon
Best use
Field-spell engine for Generaider Deck summons and temporary token boards. Decks: Generaider. Suggested copies: 3.
Evidence & gaps
- Verified: Spell Card, Field, archetype Generaider, formats TCG/OCG/MasterDuel; Once-per-turn Deck-to-hand trigger summons one Generaider in Defense Position; Opponent's-turn Generaider summon creates Generaider Tokens destroyed in the End Phase; Present in 400/400 decks at 2.18 average copies; Present in 5/5 combos with average power index 88.4
- Observed: Top partners Harr, Vala and Mardel at 97-99.8% co-occurrence; Board examples show 4 end monsters, 1 boss and net advantage 5; Gameplay concentrated in type 7 (82.2% of decks)
- Inferred: Access is by draw only; no searcher route is evidenced; Net value is indirect, since the card's own role tags are zero; Archetype lock is mild because the Deck is built around Generaider
- Data gaps: No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion inferred from the deck sample only Combo role_in_combo is empty and all role counts are zero, so the card's role is not confirmed by combos distinct_archetypes (48) is inflated by repeated 'Generaider' archetype names






